Take your employee engagement to another level
Metasim creates immersive and authentic virtual reality experiences that help people-leaders practice core leadership skills in a highly realistic and engaging environment, free of fear and judgment.
About Metasim
We’re on a mission to shave off years from the learning curve of people-leaders so that employees and businesses can achieve peak performance sooner. And, while we’re at it, we want to turn corporate training from something people have to do into something they want to do!
Meet the Team Behind Metasim
Mitko is the co-founder and CEO of Metasim, a people development company that combines technology with behavioural science to dramatically accelerate the learning curve for critical leadership skills.
Mitko is a seasoned commercial leader with nearly three decades of running businesses, building products and developing high-performing teams. Before starting Metasim, he was running a $2Bln product line at Refinitiv.
Mitko Yankov
Co-founder & Chief Executive Officer
Stephen is the co-founder and CPO of Metasim, a people development company that combines technology with behavioural science to dramatically accelerate the learning curve for critical leadership skills.
A serial technology entrepreneur and vivid VR advocate, Stephen has led multiple VR projects, working with some of the world’s largest brands. Stephen has linked VR developers, hardware manufacturers, marketing teams, and events specialists from initial concept to public rollout to achieve great customer outcomes. Stephen is a regular keynote speaker on applied virtual reality at VR conferences in the UK, US and Asia.
Stephen Bowman
Co-founder & Chief Product Officer
Geri is the co-founder and COO of Metasim, a people development company that combines technology with behavioural science to dramatically accelerate the learning curve for critical leadership skills.
An entrepreneur at heart, Geri is well versed in enterprise business development. She has built several successful businesses in Advisory and Well-being throughout her two decades in those industries. Geri is a seasoned general manager with in-depth business execution and organisational effectiveness expertise.
Geri Valova
Co-founder & Chief Operating Officer
As Metasim CTO, Dimo provides technical leadership in all aspects of the business and is directly responsible for product engineering.
Dimo is one of the leading experts in Virtual and Augmented Reality in Bulgaria. He is an experienced software developer and renowned university lecturer, teaching classes in Programming, Computer Graphics, Game Development, VR and Virtual Engineering. Dimo holds a master’s degree in Computer Systems & Technologies and a PhD in Integrating Engineering and Virtual Reality Applications from the Technical University in Sofia.
Dimo Chotrov
Chief Technology Officer
Mitko Yankov
Co-founder & Chief Executive Officer
Stephen Bowman
Co-founder & Chief Product Officer
Geri Valova
Co-founder & Chief Operating Officer
Dimo Chotrov
Chief Technology Officer
Board of Directors
People join companies, but they leave managers
Employee engagement and retention strategies demand strong leadership skills, but the typical leadership learning curve takes way too long – sometimes years and sometimes the span of an entire career.
The manager solely determines 70% of the variance in team engagement¹.
The loss of productivity from unengaged employees is equal to 18% of their annual salary¹.
70/90
Learners forget 70% of the content within 24 hours and nearly 90% in a month².
¹Gallup
²Accenture
The Metasim learning platform changes the game in three unique ways:
Incredibly Effective
Extremely Engaging
Uniquely Insightful
Research Finds
Learners in Virtual Reality (v-learners) complete training on average four times faster than classroom training and 1.5 times faster than e-learn.
V-learners are up to 275% more confident to act on what they learned after training – a 40% improvement over classroom and 35% improvement over e-learn.
V-learners are 3.75 times more emotionally connected to the content than classroom learners and 2.3 times more connected than e-learners.
Because VR is a completely immersive experience, V-learners are up to four times more focused than e-learners.