Imagine if you could accelerate the learning curve of every key person in your firm fourfold?

Imagine if all your leaders and all your sellers could be lifted to the level of your best leaders and best sellers? Imagine if corporate training turned from something your teams have to do to something they want to do?

Now, imagine you could achieve all this at a fraction of the cost and time of traditional learning methods, like classroom training? What would all this mean for revenue growth, customer retention and employee engagement?

A Game-Changing Solution

One of the biggest and most frequent challenges to improving performance and driving business transformation in mid- to large-size companies is the inconsistency of people and performance management skills among a wide and distributed community of managers. This longstanding problem has been exacerbated by the lack of scalable and effective alternatives to high-impact teaching methods, like classroom training.

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About Us

We are MetaSim – a next-gen training and development company that creates immersive and authentic virtual reality experiences that help people acquire new skills faster and practice difficult situations in a highly realistic, engaging and safe environment, without the need to travel or mobilize others.

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MetaSim changes the game in
three unique ways

The absolute training camp:

The superpower of VR is that it taps into all three learning systems of the brain

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The ultimate empathy machine:

VR enables a human to experience and understand another human’s perspective.

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An incredible scale engine:

VR offers an unlimited creative capacity for powerful simulations that can “teleport” a human into a given place, time and situation without the need for travel or mobilizing others.

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4x

Learners in Virtual Reality (v-learners) complete training on average four times faster than classroom training and 1.5 times faster than e-learn.

275%

V-learners are up to 275% more confident to act on what they learned after training – a 40% improvement over classroom and 35% improvement over e-learn.

3.75x

V-learners are 3.75 times more emotionally connected to the content than classroom learners and 2.3 times more connected than e-learners.

4x

V-learners are up to four times more focused than e-learners.

$

V-learn is estimated to be more cost-effective than classroom or e-learning modalities when delivered at scale.

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“V-learning will likely be an accelerator that helps drive a new age of enterprise training and education by delivering a cost-effective, immersive, and efficient experience to train employees on soft skills”

PWC Whitepaper, June 2020
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“Measurable improvements are emerging across a vast range of [VR] use cases for building and enhancing employee skills, including de-escalation, public speaking, managing difficult conversations, improving workplace diversity and inclusion, interviewing, and sales.”

Deloitte Whitepaper, May 2020
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“What I think is truly unique about the Oculus Quest is that it merges the high quality of an enterprise-grade device with the affordability of a consumer device,” he says, “and that will make it a lot more scalable for us.”
Max Andaker, Global Digital Innovation Manager for Nestlé

Oculus for Business Case Studies
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“Research indicates that the closer you can bring a learner to the actual work environment, the more they will learn and retain. Virtual Reality does just that. It is absolutely the future of learning.”

Blaire Bhojwani
Senior Director of Learning Innovation for Hilton

Oculus for Business Case Studies
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“We can safely immerse people in the shipment process. That’s where VR really works for our business.”

Rick Jackson, SVP, Group Certified Initiative & Global Head of CIS for DHL Express

Oculus for Business Case Studies